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Crash on memcpy when entering the Play Mode in a specific project
Reproduction steps:1. Open the attached “repro_IN-98961“ project2. Open the “Assets/Test Scene/Test Scene.unity“ Scene3. Enter the P... Read more
Graph Inspector has no padding at the top and the bottom
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader... Read more
Cubemap mipmaps display differently between Editor and Player when using...
Reproduction steps:1. Open the attached “IN-99968“ project2. Build and run for any platform3. Observe the Player, compare to the Edi... Read more
"Capsule" and "Cylinder" Shader Graph preview types can't be freely rotated
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader... Read more
Subgraph Block cannot be dragged and dropped to the workspace and it thr...
Steps to reproduce: Import the attached package Open New VFX Try to drag and drop ConnectTarget2 to the workspace Actual results: Co... Read more
Connection to Named Pipes fails when server and client are run
Reproduction steps:1. Open the attached “IN-99790/Source/Client” project2. Open the Build Settings window (File > Build Settings)... Read more
Inconsistent Keyword Spacing in Sprite Shape Preferences Settings
Steps to reproduce: Create a new Unity project Navigate to Edit > Preferences > 2D Observe the SpriteShape keyword, also the L... Read more
Crash on mecanim::animation::TransformValuesFromClip when entering the P...
Reproduction steps:1. Open the attached “repro_IN-99239“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Checkbox Collides with Text in Shader Graph Preferences Settings
Steps to reproduce: Create a new Unity project Navigate to Edit > Preferences > Shader Graph Observe the alignment of the "Aut... Read more
OSX: Project Browser: Add option to show folders on top of files, like o...
OSX issue only: By default I know we always follow OS convention where possible but it would be a nice feature to add an option that... Read more
All about bugs
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