Search Issue Tracker
In Progress
In Progress in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Fixed in 6000.3.0a5
Votes
0
Found in
2022.3.61f1
6000.0.48f1
6000.1.1f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104071
Regression
No
Cubemap mipmaps display differently between Editor and Player when using custom mipmaps
Reproduction steps:
1. Open the attached “IN-99968“ project
2. Build and run for any platform
3. Observe the Player, compare to the Editor
Expected result: The spheres look just like in the Editor
Actual result: The spheres look slightly different
Reproducible with: 2022.1.0a5, 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10
Reproducible environments: macOS 15.4.1 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
Standalone Player - macOS 15.4.1 (M3 Max)
VLNQA00516 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10
VLNQA00558 - iPad mini 4 (WiFi) (MNY12B/A), CPU: Apple A8, OS: 10.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment