Search Issue Tracker
By Design
Votes
0
Found in
6000.0.48f1
6000.1.1f1
6000.2.0a9
Issue ID
UUM-104075
Regression
No
"Capsule" and "Cylinder" Shader Graph preview types can't be freely rotated
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph
3. In the Shader Graph Editor, change the "Main Preview" to the "Capsule" or "Cylinder"
4. Try rotating the Preview and observe the results
Expected results: The mesh can be freely rotated, similar to the "Cube" view
Actual results: The mesh can be only rotated vertically
Reproducible with: 6000.0.48f1, 6000.1.1f1, 6000.2.0a9
Reproducible on: Windows 11 Pro, macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The camera for the main preview is an orbit camera, the object in the camera view is not actually rotated. The behavior for sphere/capsule/cylinder match those for cube.