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2
votes
Fixed

[HoloLens] Memory usage in release builds is 2x larger compared with deb...

VR

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Apr 05, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Build WSA Universal 10 solution 3. Open VS solution 4. Deploy on HoloLens using debu... Read more

0
votes
By Design

[macOS] Dock launcher does not launch Editor after being minimized when ...

Themes

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Apr 07, 2017

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Version/s: 5.6.0f3

If the editor is minimized to the dock, clicking on the dock icon does not restore the editor. The expected behavior is that the edi... Read more

0
votes
Not Reproducible

[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...

Graphics - General

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open repro project 2. Open 'Main' scene 3. Open game view 4. Enable/disable metal Expected: game view should be t... Read more

0
votes
Fixed

Package Name in Identification settings does not save edit after focusin...

Editor - Other

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Feb 08, 2017

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Version/s: 5.6.0b7

Steps to reproduce: 1) Create a new project 2) Change platform to Android 3) Player Settings >> Other Settings >> Identification 4) ... Read more

0
votes
Fixed

[Main] Start gradient color is ignored in standalone player

Shuriken

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Feb 01, 2017

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Version/s: 5.6.0b6

1. Open Bug scene from attached project. 2. Press play to preview particles. Observe how they have color on them. 3. Create a standa... Read more

0
votes
By Design

Incorrect rendering result if you modified vertex position from shader a...

Shaders

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Sep 25, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more

0
votes
Fixed

[WebGL] Scene does not render correctly if Camera does't clear and HDR i...

Camera

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Jun 14, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (dontclear56-new.zip) 2. Build and run the project for WebGL 3. Observe the spi... Read more

0
votes
Won't Fix

[NetworkTransform] Character position is not synced when rigibody isKine...

Networking

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Jun 28, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open project 2. Build and run Main scene, choose 'LAN Host' 3. Play scene in editor, select 'LAN Client' 4. Using W... Read more

0
votes
Fixed

[IL2CPP] Build fails with 'System.String CthData.Range::StringFormInt(Sy...

IL2CPP

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May 29, 2018

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Version/s: 5.6.1f1

Reproduction steps: 1. Open the attached project. 2. Go to "Build Settings > iOS > Player Settings > Other Settings > Configuration"... Read more

1
votes
Fixed

Changing the Camera targetTexture followed by a manual Render() call whi...

Camera

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Mar 31, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open the test scene 3. Press Play 4. Press the "Run test button" 5. Observe the rend... Read more

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