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MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps: 1. Open the attached "MCListViewTest" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Enter the Play... Read more
Sprite Masks affect Sprite Renderers outside their range when a Light2D ...
How to reproduce: 1. Open the attached "sprite_mask_issue_urp" project 2. Open the “testscene” and observe the “Circle_1” sprite i... Read more
CollisionIgnore() resets all Colliders when resetting only one Collider
How to reproduce: 1. Open the “CollisionBugReport.zip“ project 2. Open the “SampleScene” 3. Enter the Play Mode 4. Press the “1... Read more
Incorrect name under Window > Panel after project restart
_Note: See pinned comment for resolution._ *Steps to reproduce:* # Create a new project. *Either:* # Open the Test Ru... Read more
Physics.IgnoreCollision() function is not applied when toggling the Game...
How to reproduce: 1. Open the user-attached project “My project” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Selec... Read more
Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an An...
How to reproduce: 1. Open the “PlayableGraphCrash.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the C... Read more
The text below Orientation Gizmo does not change when the Scene viewing ...
How to reproduce: 1. Create a new 3D project 2. Click on any cone in the Orientation Gizmo 3. Change the Scene view camera angle ... Read more
CPU is overused and the usage cannot be limited for Runtime when the Edi...
How to reproduce: 1. Create a new project 2. Enter the Play Mode 3. Open the “Activity Monitor” app 4. Observe the CPU usage in the ... Read more
Job scheduling with batching is slow with dependencies and worker thread...
*Steps to reproduce:* 1. Run this user code sample https://discord.com/channels/489222168727519232/1229522160364683305/1232438969... Read more
DropdownField options added with PointerDownEvent are not shown when cli...
How to reproduce: 1. Open the user-attached project “TestDropdownField” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects