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[HDRP] QOL improvement for Display Stats debug mode
As discussed with Anis, its sometimes hard to see if frame times are improved or not because the number changes very rapidly in cert... Read more
[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...
How to reproduce: 1. Open attached project ("1211332-R.zip") 2. Open Repro scene 3. Set XR Render Mode to Single Pass Instanced 4. E... Read more
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
[HDRP][Metal] Crash on GfxDeviceMetalBase::CommonDrawSetup when selectin...
How to reproduce: 1. Open the "ShaderCrash.zip" project 2. Select ~build/assets_other/ShaderHack/DUMMY - CopyDepth asset 3. If Unity... Read more
RT SSR reflects part of the object that is lit on the other side of the ...
Found in 2020.1.0a23 w HDRP 8.0.0 Repro steps : - Open test projects - Open scene "cubethrough" - Move the cube through the double... Read more
[HDRP] DRS settings: max screen % not clamped by min screen % value
Version tested: SRP master Steps to reproduce: 1) Create or open any HDRP project 2) Go to HDRP asset, Dynamic Resolution section ... Read more
[HDRP] Exception thrown when Undo and Redo operation is performed with t...
When Undo and Redo operation is performed with the duplicated empty environment under "Environment Library" causes the editor to thr... Read more
[HDRP] Non descriptive errors and unexpected rendering when unsupported ...
Reproduction: 1) In any HDRP project add a Spot light 2) Assign attached image as a cookie 3) Switch light type to Point Result: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes