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5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Uncollapse game object: House 4. Select random... Read more
Saving a prefab with EditorUtility.SetDirty shows prefab's child object'...
To reproduce: 1.Download and open attached project 2.Open Scene "Scene" 3.Enter Play mode 4.Exit Play mode 5.Press CTRL+S 6.Click t... Read more
[Backport] Crash on StackAllocator::TryDeallocate when importing a Textu...
Reproduction steps: 1. Open the attached project "Texture2DArray.zip" 2. In the Project's Build Settings ensure that the Build Targe... Read more
[Editor] Importing .unitypackage files is not available when dropping th...
How to reproduce: 1. Create a new project with older than 2019.2.0a5 Unity version 2. Export a default Scene and delete it from the ... Read more
Crash when generating lighting on Apple Silicon Editor
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Rendering -> Lighting 3. Create new Lighting settings 4. G... Read more
Global axis shows wrong direction
Steps to reproduce: 1. Open "Example1.zip" attached project. 2. Select global axis in "123" scene. 2. Rotate cube with transform too... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene - Add an empty gameObject, e.g. GO1 - Attach a script or amy other component e.g. BoxCollider to GO1 ... Read more
Black spots are rendered in Game View windows when multiple Game View wi...
How to reproduce: 1. Create a new empty project 2. Add multiple Game View window tabs and make them all visible at the same time 3. ... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window