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Fixed
Fixed in 6000.0.0b15
Votes
4
Found in
2022.3.16f1
2023.2.4f1
2023.3.0b1
7000.0.0a1
Issue ID
UUM-59748
Regression
No
inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the cube
Expected result: The cube is rotating, then stops for a few seconds and continues to rotate again
Actual result: The cube is rotating, then stops and does not continue to rotate
Reproducible with: 2022.2.0a8, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Not reproducible with: 2021.3.33f1, 2022.2.0a7
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Windows Standalone Player
- Reproducible with Android Player
- Reproducible with IL2CPP and Mono
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chunglv
Feb 13, 2024 07:25
Let's fix all these issues:
3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector (UUM-61145)
Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
Audio Random Container: Undoing loses ARC reference on an audio source (UUM-62119)
Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
IL2CPP: IL2CPP error is thrown and the build fails when building project for the WebGL platform (UUM-62523)
IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
Universal RP: Memory leak when Application.runInBackground is set to false and the Editor is unfocused (UUM-63345)
WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
<And same in other versions.>