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Under Consideration for 2022.3.X

Votes

1

Found in

2022.3.12f1

2023.1.17f1

2023.2.0b16

Issue ID

UUM-56504

Regression

Yes

[Android] Player freezes when built with Vulkan, IL2CPP and ARM64 with a specific project

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Reproduction steps:
1. Open the attached project "ReproProj" with Android platform
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open the Build Settings window (File > Builds Settings)
4. Build and Run
5. Let Player run for about 5 minutes
6. Repeat steps 4 and 5 at least 4 times

Expected result: The Player continues to run
Actual result: The Player freezes

Reproducible with: 2022.3.8f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b16
Not reproducible with: 2021.3.32f1, 2022.3.7f1, 2023.3.0a11

Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
Samsung S20+ Exynos (User tested)

Not reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Samsung S20FE with Snapdragon (User tested)
Samsung A10s (sm-A107M/DS) (User tested)
Windows Standalone Player
Play Mode

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Does not reproduce with Mono
- Reproduces with IL2CPP and Vulkan when the ARM64 Target Architecture is selected
- Did not find any trace of a crash or freeze in the Stack trace

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