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Unknown reflection probe mode: 1 when using real time reflection probe a...
Jira twin of: https://fogbugz.unity3d.com/f/cases/1372427/ *Steps to reproduce:* # Download attached project and open in Unit... Read more
Custom Reflection Probe cubemap is lost when changing Lightmap Encoding
Jira twin of: https://fogbugz.unity3d.com/f/cases/1376533/ *Repro steps:* # Open repro project (ReproRefProbeLost.zip). # Open ... Read more
Width and hight of the UI Toolkit element is rounded inconsistently when...
How to reproduce: 1. Open the user's attached project "U3D UIToolkit Value Rounding Issue.zip" 2. Enter the Play Mode 3. Observe the... Read more
[Android] Depth RenderTexture does not work with bilinear filtering when...
Reproduction steps: 1. Open the user’s attached project 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Make sure “/Asset... Read more
IAPButton replaces the product ID value when editing multiple objects si...
Reproduction steps: 1. Open the user’s attached project (“IAP Button Issue.zip“) 2. In Hierarchy select “IAP Button 1” GameObject un... Read more
[Android] Crash at "java.lang.ClassNotFoundException: org.webrtc.WebRtcC...
How to reproduce: 1. Open the user’s attached “MyProject(23).zip” project 2. Build and Run for Android 3. Observe the crash Reprodu... Read more
Asset Bundles fail to build when adding a [SerializeField] value to code...
How to reproduce: 1. Open the user-attached project 2. Build the Asset Bundles (BuildTest → Build AssetBundles) 3. Create a Buil... Read more
“Specular Highlights” from the material are always visible on GameObject...
How to reproduce: 1. Open the user’s attached project 2. Go to Build Settings and change the platform to iOS 3. Enter Play Mode a... Read more
Scene Template doesn't create a new Scene when the used Scene Template o...
Reproduction steps: # Open the user’s attached project: “SceneTemplateTest” # Open File → New Scene window # Select “ThisTempla... Read more
[SRP] Selection Outline is gone and spamming depth surface error in console
Steps: 1. Open attached project (CRT_URP.zip) 2. Open Master scene 3. On SceneView, select any cube 4. Observe there is no orang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file