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Won't Fix
Votes
0
Found in
2021.3.14f1
2022.1.23f1
2022.2.0b16
2023.1.0a19
2023.2.0a1
Issue ID
UUM-19462
Regression
Yes
“Specular Highlights” from the material are always visible on GameObject when Workflow Mode is “Metallic” and the platform is set to iOS
How to reproduce:
1. Open the user’s attached project
2. Go to Build Settings and change the platform to iOS
3. Enter Play Mode and observe the GameObjects
Expected result: There are no specular highlights on the spheres
Actual result: There are specular highlights on the spheres
Reproducible with: 12.0.0 (2021.2.0b14), 12.1.8 (2021.3.14f1), 13.1.8 (2022.1.23f1), 14.0.3 (2022.2.0b16), 15.0.1 (2023.1.0a19)
Not reproducible with: 10.10.1 (2020.3.42f1), 12.0.0 (2021.2.0b13)
Reproduced on: macOS 12.4 (Intel)
Notes:
- Reproducible in the Editor and in the iOS player
- Enabling and disabling material “Specular Highlights” setting has no impact
- Not reproducible if the platform is “Windows, Mac, Linux”
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.