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[MacOS] Standalone build contains .meta files inside native plugin bundles
How to reproduce:1. Build the attached project for OSX standalone2. Check the contents of Build.app/Contents/Plugins/AudioPluginDemo... Read more
In a HDRP project the Spot Light has a typo - "Outter Angle"
Issue:In a HDRP project the spot light has a typo - "Outter Angle" How to find:1 - In a HDRP project, create a spot light2 - under "... Read more
Crash on AnimationState::~AnimationState when exiting Play Mode after re...
How to reproduce:1. Open the "fixed_repro.zip" project2. Open "InitialisationScene.unity" scene3. Enter Play Mode4. Press "New User"... Read more
Assets used in components of a nested Prefab are counted as direct depen...
Note: This issue shows a bug in our AssetDatabase.GetDependencies(someFiles, false); (calculating direct dependencies) How to reprod... Read more
[WebGL] Builds don't allow separate control on canvas render buffer size
To reproduce:1) Create a new project2) Add a Sphere to the scene (and make it bigger to see the issue better, for example, 5/5/5 in ... Read more
Profile Analyzer cuts off a frame when saving the pulled data from the P...
How to reproduce:1. Download the user attached .data file2. Create a new project and install the Profile Analyzer package3. Open the... Read more
[Windows] Fallback path in swapchain creation (CreateForHWNDInternal) is...
Description here: https://forum.unity.com/threads/weird-error-when-i-buil-and-run-game-couldnt-swtich-to-requested-monitor-resolutuo... Read more
Shadergraph preview default sphere is different from sphere in right cli...
Problem: the sphere mesh that makes up the default preview in Shadergraph does not exist in any of the SRP packages or the scene. It... Read more
[Android] Application.internetReachability returns NotReachable on certa...
To reproduce:1. Open attached project "InternetReachability.zip"2. Build and run on Android device3. Observe the output on screen Ex... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce:1. Open the attached "Event_Listener_Bug.zip" project2. Open "SampleScene"3. Select the "Listener" in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS