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9
votes
Duplicate

[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...

Animation

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Oct 15, 2015

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Version/s: 5.2.1p4

Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run the scene 4. Press "1" on keyboard to Instantiate a prefab ... Read more

0
votes
Won't Fix

[OSX][OpenGLCore] Project with OpenGLCore set opened in version where it...

Graphics - General

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Oct 15, 2015

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Version/s: 5.2.1p3

How to reproduce: 1. Create a new project in Unity 5.3.0b1-3 2. Change graphics settings (Edit> Project Settings > Player > Untick A... Read more

0
votes
Fixed

[MeshAPI]Memory leak with procedural Mesh

Graphics - General

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Oct 15, 2015

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Version/s: 5.3.0b2

How to reproduce: 1. Open the attached project 2. Open Bug scene -There is this documentations script http://docs.unity3d.com/Script... Read more

1
votes
Fixed

crash when prefab is instantiated after project update to new Unity version

Assets Management

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Oct 15, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open attached project. 2. Open "Assets > Crash" scene. 3. Play the scene. Actual result: crash. Expected res... Read more

0
votes
Won't Fix

[D3D] Disabling Depth and Stencil causes UI Mask element to not function...

UI

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Oct 14, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Create new project 2. Import the attached scene (MaskBug.zip) and open it 3. Open 'Build Settings' and switc... Read more

1
votes
Fixed

RectTranfrom values of prefab with Canvas are lost after instantiation

UI

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Oct 14, 2015

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Version/s:

How to reproduce: 1. Open the attached project 2. Open and play test scene (it has Test.cs script on Canvas GO which load and instan... Read more

0
votes
Fixed

[Android/IL2CPP] Shared library on IL2CPP-built apk does not load and ca...

Android

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Oct 14, 2015

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Version/s: 5.2.1p3

To reproduce: 1) Open attached project and scene in it 2) Build it with IL2CPP on Android 3) Run it Expected: Screen shows 5 in lef... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more

1
votes
Fixed

Shader renders black using Metal on iOS device

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p4

Shader renders black using Metal on iOS device Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more

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