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Textures become gray when they are converted with Graphics.ConvertTexture
How to reproduce:1. Open user's attached "BugReport_GraphicsConvertTexture.zip" project2. Open Assets/Textures folder3. Observe the ... Read more
[DX12] Editor crashes on OpenAdapter12 when exiting Play mode and Image ...
Reproduction steps:1. Make sure Image Sharpening is enabled in the NVIDIA Control Panel2. Create a new project3. Change Graphics API... Read more
Package Manager doesn't resolve package dependencies when using Git URL ...
How to reproduce:1. Create and open a new project2. Open the Package Manager window from Window > Package Manager3. Click Add pac... Read more
Application.isFocused returns true if the standalone player loses focus ...
How to reproduce:1. Download user's attached project "InputPlayground.zip"2. Inside the project folder, go to the Build folder and l... Read more
[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...
Reproduction steps:1. Open attached project ("XR_RenderingTest2.zip")2. Open "SampleScene" scene3. Enable the setting "Project Setti... Read more
There is no information provided about the Parent when Prefab's Child ha...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the top toolbar, navigate to BugReport->Repro3. ... Read more
Changing scenes clears scene unrelated undo history
How to reproduce:1. Create a new project and open it2. Create two new scenes (Scene 1 and Scene 2) and open one of them (Scene 1)3. ... Read more
[iOS][URP] Objects lose reflections when using ARCameraBackground.materi...
How to reproduce:1. Open the attached 'AR-ON iOS.zip' project2. Build for iOS and open the Xcode project3. Deploy the Xcode project ... Read more
[XR][Multiview] Reflections are rendered the same in both eyes
Repro steps:1. Open QA attached project repro_12607362. Build and Run on Quest3. Notice the same view is rendered in both eyes Actua... Read more
Framerate stuttering after minimizing and maximizing editor
Does not happen in 2020.2.0a15.Happens in both Shadergraph and VFX graph. Repro steps:1. Use a project with Universal RP 8.1.02. Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12