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[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled
To reproduce this issue: 1. Open the attached project2. Open 'CanvasGroupBug' scene3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more
script conversion errors on building
-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro:--open attached project... Read more
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more
Generated shader code does not compile for Android GLES3.0
Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0. Read more
Missing tool tips or tool tips that have very little explanation
Audio Mixer - some features are missing tool tips and some tool tips have no proper explanation - please see below: - "Bus" has no t... Read more
Missing icalls used by JSON library
Test project builds now but fails to run: "Not implemented: GetBootTime""Not implemented: Il2CppTypeCompare::compare""Not implemente... Read more
HTTP error codes returned by a server in a WebGL project cause JavaScrip...
HTTP error codes returned to a HTTP requests done using WWW class if published to WebGL fail with JavaScript exception.Some client-s... Read more
"Pick workspace directory" - wording not used anywhere else in the editor.
"Pick workspace directory" - wording is a bit confusing, as these words are not used anywhere else in the editor. Steps to Reproduce... Read more
can't multi-select audio groups and apply colors to all of them
-e: see title, would be a nice option especially since stuff like case 650597 isn't available -repro:--open audio mixer--select two ... Read more
OnClick() area has empty field when "No Function" is selected
OnClick() area has empty field when "No Function" selected 2) How can we reproduce it using the example you attached 1 Create new pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open