Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.0.0b11
Issue ID
644241
Regression
Yes
Reflection Probes, Default skybox, Lightmap texture cause Textures::ReloadAll to fail, if generated in "Continuos" mode.
To reproduce:
1. Deploy Sample Assets 5.0 project to WP8 (development build). The startup scene should be the menu scene
2. Hit the "Home" button to pause the app
3. Press the "Back" button to return to the app
4. Notice the error in the console:
"Trying to reload an asset from disk that is not stored on disk"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment