Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
644237
Regression
No
MaterialEditor.PropertiesDefaultGUI() misses method signature
MaterialEditor.PropertiesDefaultGUI() misses method signature
And 'void returns true' is unconvincing.
Current page content:
--------------
MaterialEditor.PropertiesDefaultGUI()
Returns
void Returns true if any value was changed.
Description
Default rendering of shader properties. Note that you can customize shader properties rendering by implementing the IShaderGUI interface.
-------------
That is for documentation included with 5.0 b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment