Search Issue Tracker
Changing transition name and pressing "Enter" does not instantly change it
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. Select "Looter" in the Hierarchy window4. O... Read more
ShaderReplacement in SinglePass VR ignores additional passes
Steps to reproduce:1. Download and open the attached project2. Enter the Playmode3. Open the frame debugger4. Observe draw calls Exp... Read more
Crash when clicking Baked Lightmap dropdown arrow in Mesh Renderer
Steps to reproduce: 1. In a new project, create a cube2. Set the new cube as static3. In the Mesh Renderer, in Lightmap Settings sec... Read more
Particles do not appear in Game view if spawn position is not in camera ...
Reproduction steps:1. Download project "Test.zip" and open in Unity2. Open scene "BrokenParticlesBounds"3. Enter Play mode Expected:... Read more
If "Box Collider 2D" is disabled inside the Animation window, trying to ...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. In the Hierarchy window expand "Doors" and ... Read more
[Direct3D12] Standalone built player crashes when using DestroyImmediate...
How to reproduce:1. Open users attached project2. Go to File --> Build settings --> Player settings and note that the Graphics... Read more
Crash when using JScriptEngine from Microsoft's ClearScript's dll
Steps to reproduce: 1. Open attached project "956645.zip"2. Open "Crash" scene3. Enter play mode Actual result: Editor crashes on in... Read more
Error and unresponsive Editor when older facebook SDK is inside Assets f...
Reproduction steps: 1. Open "facebook_test.zip" project2. Set Build Platform to Facebook Gameroom3. Import the "facebook-unity-sdk-7... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned