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[Asset Bundles] Terrain shaders are not loaded when Terrain is loaded fr...
How to reproduce:1. Open the attached project ("case_1182139-TerrainBundles.zip")2. Open the repro scene ("SampleScene")3. Build Ass... Read more
Copy and Pasting Nodes to another shadergraph: nodes within groups won't...
Repro steps:1. Open a project with HDRP or Universal/Lightweight2. Create 2 shader graphs3. Open one of them4. Create any node, clic... Read more
Quaternion Euler produces imprecise/incorrect/wrong quaternion rotations...
How to reproduce:1. Open attached project "hyperwheel.zip" and scene "QuaternionBugs"2. Enter Play mode3. Observe Console window Exp... Read more
Loading order of scenes with Addressables.LoadSceneAsync depends of how ...
Repro steps:1. Open user attached project and "startScene"2. Open Addressables window and set Play Mode Script to "Packed Play Mode"... Read more
Post-Processing layer's OnPreCull method creates a material every frame
Steps to reproduce:1. Download attached project2. Turn on Deep Profiling in the Profiler3. Enter play mode4. Pause the game and disa... Read more
StyleSheet Asset is not automatically selected when the Asset is created
Reproduction steps:1. Open new Unity Project2. In the Toolbar go to Assets -> Create -> TextMeshPro -> Style Sheet Expected... Read more
Script Execution Order values are cropped when using certain UI scaling ...
Steps to reproduce:1. Open project attached by the user "19.3.zip"2. Edit -> Preferences -> UI Scaling3. Make sure that "Use d... Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce:1. Open the attached project ("case-1182106-Project.zip")2. Open Lighting settings ( in the top tab Window > Ren... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more
Shader 'Compiled Code' settings cannot be reset to default after being c...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Select the Shader and change some of the 'Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS