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Fixed in 2018.2.X
Fixed in 2018.3.X
[Android] The Java.exe process that executed Gradle is not Terminated when a Build in Batch mode is completed
1. Download attached project "AndroidTest.zip"
2. Open Command Prompt
3. Write this line "\path\to\Unity.exe" -batchMode -projectPath "\path\to\this\project" -quit -executeMethod Builder.Build -buildTarget Android and execute it
4. Open Task Manager, find there Windows Command Processor and expand it
5. Wait until Build is complete
6. Observe that after a build is complete, the Java.exe process that executed Gradle remains running
- This process is holding on to several file handles (including the Unity log file) and consumes a lot of memory
- If you try to Build project in Unity Editor, there will also be the Java.exe process that executed Gradle running, but after you close Unity Editor, it will be terminated
Reproduced on Unity 2018.2.3f1, 2018.2.6f1 and 2018.3.0a11
Not reproduced on Unity 2018.1.9f2 and 2018.2.2f1 (c18cef34cbcd)
Regression on Unity 2018.2.3f1 (1431a7d2ced7)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy