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0
votes
Fixed

if there is there is interactive cloth(like flag) in the

Physics

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Sep 06, 2011

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Version/s: 3.4.0f5

if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more

1
votes
Fixed

InvokeRepeating timing is off when invoking at time=0f

Deployment Management

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Aug 08, 2011

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Version/s: 3.4.0f5

When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more

84
votes
Fixed

Console doesn't have scroll bar for error detail

Editor - Other

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Jul 27, 2011

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Version/s: 3.4.0f5

Console doesn't have scroll bar for error detail Although the area for error detail in the Console pane is resizable and scroll-abl... Read more

0
votes
Fixed

Depth of field docs need updating

Docs - Manual

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Jun 02, 2011

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Version/s:

The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more

0
votes
Fixed

Uninstaller: MonoDevelop is not uninstalled from Windows

Installer

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May 31, 2011

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Version/s: 3.4.0b3

Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir ... Read more

0
votes
Fixed

Mscorlib deploy fail and also deploy of unused assets

iOS

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May 26, 2011

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Version/s: 3.4.0b2

Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more

0
votes
Fixed

Audio clips for OGV movies replay snippet of audio

Video

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May 18, 2011

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Version/s: 3.1.0f4

Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more

0
votes
Fixed

Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...

Deployment Management

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May 13, 2011

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Version/s: 3.4.0b1

Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more

0
votes
Fixed

FBX Import scale diff between manual ASCII exported file from Maya and M...

Asset Import

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May 12, 2011

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Version/s: 3.3.0f4

To Reproduce: 1. Check the import settings of Sphere_FBX and Sphere_Maya. 2. Import them in the editor. 3. The asset importer scale ... Read more

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