Search Issue Tracker
Standard Assets contain missing references
Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more
[webGL]Panning of 3d sounds is inversed in a webgl build
To reproduce:1. Open attached project2. Open scene3. In the scene you see that one sound source is on the left, the other one on the... Read more
In the UI/Lit/Bumped shader the bump map tiling parameters does not chan...
Steps to reproduce: 1. Create new Unity project2. Create a material and set its shader to UI/Lit/Bumped3. Attach a 'Diffuse (RGB), A... Read more
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepla... Read more
Touch input stops working after using native keyboard on Android
If native keyboard is being used on Android, touch input is lost after writing something and clicking "Done" Read more
Windows Store Apps is not considered mobile platform by Standard Assets ...
Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Windows Store Apps pla... Read more
The Animator window becomes empty after "Configure..." in Rig
1) What happenedThe Animator window becomes empty after "Configure..." in Rig 2) How can we reproduce it using the example you attac... Read more
Windows: Target Support Installer title doesn't contain platform name
Target Support Installer on Windows title just says "Unity (version) Support Setup". Should include name of platform being installed Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field