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[NativePlugin] Typo in a native plugin warning in the editor
Steps to reproduce: 1. Open the attached project2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native plugi... Read more
[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated
Steps to reproduce:1. Open the attached project and the scene2. Let the scene bake, observe the floor (it reflects sky directly, whi... Read more
[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...
To reproduce:1. Open attached project2. Open Test scene3. Select second object in hierarchy (Banner_neutral_01->Box001->second... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...
To reproduce:1. Open attached project2. Open the Drive scene3. Select the Capsule and watch its inspector4. With the Game View focus... Read more
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue: 1. Create a new project2. Create a new Input Field ( Create -> UI -> Input Field )3. Play the s... Read more
rendering issues on mobile for UI test project
-e: there are lots of articts for a few scenes in the ui test project -repro:--get ui project--load the LayoutGroups scene--switch p... Read more
[InputField]NullReferenceException when pressing the "Up" or "Down" arro...
Steps to reproduce this issue: 1. Create a new project2. Create Input Field ( Create->UI->Input Field )3. Select InputField in... Read more
[WinRT] uGUI doesn't work on tablets
From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide man... Read more
[Terrain] Leaving play mode in a scene with a terrain causes a freeze
To reproduce:1. Create a new terrain in a scene2. Enter play mode3. Leave play mode4. Repeat step 2-3 a few times (it usually happen... Read more
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