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Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Error when trying to open a custom EditorWindow
Steps to reproduce : - open the project attached - go to Window > Settings Editor with Namespace and notice the errors in the conso... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happened when you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly ... Read more
[ScriptingAPI] ParticleSystem.StartDelay doesn't work from script
ParticleSystem.startDelay field doesn't work from script. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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