Search Issue Tracker
Fixed
Votes
7
Found in
4.1.0b3
Issue ID
519148
Regression
No
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSyst
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should update over lifetime of Particle.
Steps to reproduce:
1 Open ParticleSystem_ParticleSystem.Particle scene
2 Choose "Scale 1x" in Hierarchy and go to Inspector (notice that color over lifetime and size over lifetime are checked) and check "Log sizes" in TEST_ParticleSystemParticle section
3 Press "Play"
4 In console you should see:
RGBA(255, 255, 255, 255)
UnityEngine.Debug:Log(Object)
1
UnityEngine.Debug:Log(Object)
which are the same over lifetime of the particles (and equal to startColor and startSize of ParticleSystem).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
bugmagnet
Aug 08, 2014 00:02
For anyone who may try to fix it, you can get it to occur also like this:
int smokeCount = smoke.GetParticles(smokeParticles);
for (int i = 0; i < smoke.maxParticles; i++)
{
myVector = smokeParticles[i].position; //works!
myVector2 = smokeParticles[i].size; //doesn't work
}
bugmagnet
Aug 07, 2014 23:57
Yea just ran into the same issue today. Lame.
exerion
Feb 13, 2014 01:11
This bug has been around for almost 2 years...
http://answers.unity3d.com/questions/220792/shuriken-particlesize-returns-start-size-not-actua.html
...please fix it.