Search Issue Tracker
Fixed
Votes
7
Found in
4.1.0b3
Issue ID
519148
Regression
No
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSyst
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should update over lifetime of Particle.
Steps to reproduce:
1 Open ParticleSystem_ParticleSystem.Particle scene
2 Choose "Scale 1x" in Hierarchy and go to Inspector (notice that color over lifetime and size over lifetime are checked) and check "Log sizes" in TEST_ParticleSystemParticle section
3 Press "Play"
4 In console you should see:
RGBA(255, 255, 255, 255)
UnityEngine.Debug:Log(Object)
1
UnityEngine.Debug:Log(Object)
which are the same over lifetime of the particles (and equal to startColor and startSize of ParticleSystem).
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
bugmagnet
Aug 08, 2014 00:02
For anyone who may try to fix it, you can get it to occur also like this:
int smokeCount = smoke.GetParticles(smokeParticles);
for (int i = 0; i < smoke.maxParticles; i++)
{
myVector = smokeParticles[i].position; //works!
myVector2 = smokeParticles[i].size; //doesn't work
}
bugmagnet
Aug 07, 2014 23:57
Yea just ran into the same issue today. Lame.
exerion
Feb 13, 2014 01:11
This bug has been around for almost 2 years...
http://answers.unity3d.com/questions/220792/shuriken-particlesize-returns-start-size-not-actua.html
...please fix it.