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Fixed
Votes
7
Found in
4.1.0b3
Issue ID
519148
Regression
No
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSyst
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should update over lifetime of Particle.
Steps to reproduce:
1 Open ParticleSystem_ParticleSystem.Particle scene
2 Choose "Scale 1x" in Hierarchy and go to Inspector (notice that color over lifetime and size over lifetime are checked) and check "Log sizes" in TEST_ParticleSystemParticle section
3 Press "Play"
4 In console you should see:
RGBA(255, 255, 255, 255)
UnityEngine.Debug:Log(Object)
1
UnityEngine.Debug:Log(Object)
which are the same over lifetime of the particles (and equal to startColor and startSize of ParticleSystem).
Comments (3)
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bugmagnet
Aug 08, 2014 00:02
For anyone who may try to fix it, you can get it to occur also like this:
int smokeCount = smoke.GetParticles(smokeParticles);
for (int i = 0; i < smoke.maxParticles; i++)
{
myVector = smokeParticles[i].position; //works!
myVector2 = smokeParticles[i].size; //doesn't work
}
bugmagnet
Aug 07, 2014 23:57
Yea just ran into the same issue today. Lame.
exerion
Feb 13, 2014 01:11
This bug has been around for almost 2 years...
http://answers.unity3d.com/questions/220792/shuriken-particlesize-returns-start-size-not-actua.html
...please fix it.