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0
votes
Fixed

Child canvas doesn't override Pixel Perfect

UI

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Feb 05, 2015

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Version/s: 4.6.2f1

Child canvases do not correctly override/inherit Pixel Perfect property. Read more

0
votes
Fixed

angry bots: shader conversion error

Global Illumination

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Feb 05, 2015

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Version/s: 5.0.0f1

-e: when converting the angry bots project a shader errors and some of the environment remains pink -repro:--get angry bots from the... Read more

3
votes
Fixed

iPhone 6+ in Zoomed Mode - huge performance drop

iOS

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Feb 05, 2015

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Version/s: 4.6.2f1

iPhone 6+ in Zoomed Mode - huge performance drop To reproduce:1) Download and open project2) Build and run on iPhone 6+ in Standard ... Read more

0
votes
Fixed

[ILCPP] Thread.Sleep doesn't work

iOS

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Feb 05, 2015

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Version/s: 4.6.1p3

To Reproduce: 1. Deploy the attached project with il2cpp.2. Click test.3. Notice that "Thread.Sleep(1000 * 10) (from script "Test.cs... Read more

1
votes
Fixed

[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8

WP8

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Feb 05, 2015

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Version/s: 4.6.1f1

The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As ... Read more

0
votes
Fixed

UNITY_WINRT_8_1 not defined for Universal 8.1 build

Windows Store Apps

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Feb 05, 2015

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Version/s: 4.6.1f1

UNITY_WINRT_8_1 not defined for Universal 8.1 build. Reproducible on 4.6, 5.0 versions; Repro:1. Open attached repro project "update... Read more

0
votes
Fixed

[Physics2D] Physics2D.BoxCast less precise than Physics2D.Raycast

Physics2D

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:- Open the attached project and the scene- The test scene in the attached project features a cube that's performing bot... Read more

0
votes
Fixed

Canvas do not switch to the chosen Sorting Layer

UI

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Feb 04, 2015

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Version/s: 5.0.0b18

To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more

3
votes
Fixed

[Deffered][Orthographic] No warning when selected deferred rendering pat...

Camera

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Feb 04, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Create a new Unity project2. Select 'Main Camera' game object3. Set the rendering path to 'Deferred'4. Set th... Read more

27
votes
Fixed

[Perforce] Unity fails to checkout project assets

Version Control

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Feb 04, 2015

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Version/s: 4.6.1p5

To Reproduce: 1. Put attached project inside a workspace & set up a connection to Perforce.2. Submit everything in the default c... Read more

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