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Fixed in 5.1.0
Votes
0
Found in
4.0.1f2
Issue ID
524359
Regression
No
Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753)
To reproduce:
- Open attached project "AudioMemoryUsage.unitypackage" and launch "test" scene
- Open Profiler
- Select the "skrillex" audio file and change the Load Type to "Stream from Disc"
- Hit Play and observe the Audio Memory Usage in Profiler
- Select the "skrillex" audio file again and change the Load Type to "Load into memory"
- Hit Play and observe that the Audio Memory Usage in Profiler is the same as before
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