Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
4.0.1f2
Issue ID
524359
Regression
No
Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753)
To reproduce:
- Open attached project "AudioMemoryUsage.unitypackage" and launch "test" scene
- Open Profiler
- Select the "skrillex" audio file and change the Load Type to "Stream from Disc"
- Hit Play and observe the Audio Memory Usage in Profiler
- Select the "skrillex" audio file again and change the Load Type to "Load into memory"
- Hit Play and observe that the Audio Memory Usage in Profiler is the same as before
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment