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0
votes
Fixed

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'

Docs - Manual

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Feb 28, 2015

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Version/s: 5.0.0f4

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in... Read more

0
votes
Fixed

UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...

Editor - Other

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce:1. Open the attached project "676201IsPlayingBug.zip"2. Open and Play "test" scene3. Notice that UnityEditor.Editor... Read more

0
votes
Fixed

Application.logMessageReceivedThreaded doesn't appear to log any messages

Scripting

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached script in a new project2. Attach script to any game object3. Play the scene- The script should ou... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

0
votes
Fixed

GizmoType.SelectedOrChild is ignored when parent is selected

Scene/Game View

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Feb 28, 2015

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Version/s: 5.0.0f2

1. Open 'Scene' in the included project.2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a cub... Read more

0
votes
Fixed

SurfaceEffector2D prevents other forces from being applied, such as to m...

Physics2D

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Feb 27, 2015

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Version/s: 5.0.0f1

The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...

Editor - Other

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Feb 27, 2015

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Version/s: 5.1.0a1

To reproduce:1. Open up the homescreen's 'Get Started' tab2. Play the video and click on the 'fullscreen' icon, which is located in ... Read more

0
votes
Fixed

Using GetCurrentMethod causes exceptions on WebGL

WebGL

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more

6
votes
Fixed

[Raycast] When terrain is changed but not saved, RaycastHit.point return...

Terrain

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project2. Open 'TerrainRaycastBug' scene3. Switch to scene view4. The red... Read more

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