Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
429654
Regression
No
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from my experience you almost always want a different setting.
There is no such issue with the icon setting since there is a shared one and overrides for each platform. Why can't we have same thing for splash screen? Or just have non-shared setting for each platform?...
Android platform in player settings has it's own slash screen image (it is not shared between multiple platforms) and iOS has a lot of Legacy Launch Images.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment