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[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project2. Open scene Main.unity- Notice how the character is missing a single polygon in their ey... Read more
[iOS] IL2CPP ARM64 crashes most of the times when using HttpWebRequest
To reproduce: 1) Download and open project2) Build and run for iOS with IL2CPP scripting backend (got bug a lot more on arm64)3) Not... Read more
[IL2CPP][Collider2D] OnCollisionEnter2D freezes iOS application
1. Open attached project2. Build to iOS with IL2CPP3. Press "Start" twice4. When box will land on platform it will crash Note: no re... Read more
Assemblies are not processed by updater in some scenarios
In some scenarios the API update process skips one or more assemblies. To workaround this, just reimport the assets (assemblies/scri... Read more
Hierarchy tab text says UnityEditor.Hierarchy
Regression from 5.0, where it says only Hierarchy, like it should Read more
Reflection-probes don't work in VR build
1. Open attached project's scene "ReflectionProbesBug".2. Enter play mode - relfection probes are working.3. Build scene (or open at... Read more
Console gets spammed with warning message making the Editor slow
- Make sure you have Antialiasing set to at least 2x in Quality Settings- On a Camera in a scene, check the HDR option- Click on the... Read more
Color Picker becomes corrupted after typing out of bounds value in color...
- Select the Main Camera in a scene and click on the color for Background in the Inspector to open the Color Picker- Type some large... Read more
[Unity Remote] Missing "Any iOS Device" selection in editor
1. Open Unity editor2. Open Editor settings3. Unity Remote Device allows to select only "None" and "Any Android Device" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code