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Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene" - Select the Main Camera where the Audio Source is... Read more
Color picker window moves when assigning diff colors
To Reproduce: 1. Create Particle System (or anything with a color picker) 2. Go to -> Particle Animator rollout and select a color b... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce: 1. Open the "Login Scene" from the _Scenes folder and press play. 2. Notice the label in the upper right now has a zer... Read more
Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more
Windows: Edit -> Select All does not function. Ctrl A does work
1 Create new project 2 Go to Hierarchy and duplicate camera to have 2 or more 3 Select 1 camera in Hierarchy 4 In main menu Edit->... Read more
Unity uses absolute paths and not relative paths for storing build direc...
To Reproduce: 1) Create a test project 2) Build the project in a subfolder of the project. 3) Now close that project, quit Uni... Read more
iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'. 2. Build will fail. Expected: 1. Unity should... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects