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[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce:1. Open the project attached in the google drive in the Case edits2. Make sure, that Linear Color space is selected... Read more
[URP] Array Item name getting cleared on entering value in the next item...
Array Item name getting cleared on entering a value in the next item in the Array of Pass Names in New Render Objects Steps to Repro... Read more
[Quest][UniversalRP] Crash when getting XR application out of focus a fe...
1. Open attached project2. Build to Quest3. Launch application on Quest4. Get application out of focus a few times (go back to menu ... Read more
[Android][URP] Gray screen on Android with OpenGLES 3 when Depth of fiel...
Reproduction steps:1. Open the attached project "GreyTest.zip"2. Switch to Android Platform and in the Player Settings under Other S... Read more
URP Assets, set in Graphics Settings on Runtime are not taken into accou...
To reproduce:1. Open the attached project;2. Open ShaderVariantTool: Window> ShaderVariantTool;3. Make sure "level1" URP asset is... Read more
GameObjects are not visible after entering Play Mode when calling the Co...
How to reproduce:1. Open the attached project's Scene labeled "New Scene"2. Observe the Cubes in the Game View3. Enter the Play Mode... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce:1. Open the project attached by the user2. Open Profiler window, on the Memory section, select Detailed3. In the Pr... Read more
[URP] "On demand scheduler cache server" error thrown on changing values...
"On demand scheduler cache server" error thrown on changing values of Space Ambient Occlusion while Cache Server is Enabled Steps to... Read more
OnMouseUpAsButton function is not called when stacked Camera is enabled ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Click on the "Paint 5G Bucket" G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS