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VFX Graph shows "undeclared identifier" error when SamplerState node is ...
Reproduction steps:1. Openattached "case_1299912.zip" project and Scenes/SampleScene scene2. Open the Scene view3. In the Hierarchy ... Read more
[Subgraph] Infinite Recompile when a subgraph using 'Random' is connecte...
Repro steps:1. Import the attached package.2. Disable the Size block.3. Observe the infinite compile. Expected outcome:- The VFX to ... Read more
[Strips][GPU Events] Particles spawning against the graph's conditions i...
Repro steps:1. Import the attached package and open the scene2. Observe that a red particle appears in the scene.3. Open the VFX gra... Read more
[UX] Disorderly type organization in VFX Graph Blackboard
Steps to reproduce: Just create a VFX graph, open it, enable blackboard and press "+" Vector is far from its siblings. Is the list o... Read more
Undeclared identifier 'GetWorldSpaceNormalizeViewDir' error appears when...
Reproduction steps:1. Open the attached "case_1300901.zip" project and Scenes/SampleScene scene2. In the Project window, open Test.v... Read more
[VFX Graph] 'VFXExpressionInverseTRSMatrix used on a not TRS Matrix' exc...
How to reproduce:1. Create a new HDRP/URP project2. Import the attached 'Exception.unitypackage' package3. Open SDFBaker Visual Effe... Read more
[VFX Graph] Particle Strip jitters in the Scene and in the Preview window
How to reproduce:1. Open the user's attached "test VFX GRAPH 2020.1.zip" project2. Open the "strip flipbook" Scene3. Observe the "Vi... Read more
Assertions when sampling Cloth Skinned Mesh renderer in VFX
Repro steps:1. Import the attached package2. Load the Repro scene3. Observe console errors. Dev notes:The issue comes from SkinnedMe... Read more
Particle distribution discrepancy when sampling with mesh and skinned me...
Repro steps:1. Import the attached quad and sample the positions uniformly.2. Compare with a regular quad.3. Observe discrepancies. ... Read more
[URP] OutputUpdate.compute: Kernel at index (0) is invalid when using co...
Repro steps:1. Import the attached project in an URP-enabled project2. Open the VFX and do any of the following:- select either outp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used