Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0
Issue ID
1304069
Regression
No
[Strips][GPU Events] Particles spawning against the graph's conditions in some scenarios.
Repro steps:
1. Import the attached package and open the scene
2. Observe that a red particle appears in the scene.
3. Open the VFX graph and observe that the setup should not make the particle appear.
Notes:
- There's no spawn rate in the parent graph; this should prevent any particles from spawning
- The event is OnDie, but the particles are immortal: this should also prevent any GPU Event particles from spawning
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note (fix version 12.0.0):
We are working on a general rework of the GPUEvent system, these corner cases will be addressed before exposing this feature as out of experimental.