Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0
Issue ID
1304069
Regression
No
[Strips][GPU Events] Particles spawning against the graph's conditions in some scenarios.
Repro steps:
1. Import the attached package and open the scene
2. Observe that a red particle appears in the scene.
3. Open the VFX graph and observe that the setup should not make the particle appear.
Notes:
- There's no spawn rate in the parent graph; this should prevent any particles from spawning
- The event is OnDie, but the particles are immortal: this should also prevent any GPU Event particles from spawning
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note (fix version 12.0.0):
We are working on a general rework of the GPUEvent system, these corner cases will be addressed before exposing this feature as out of experimental.