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AudioClips with "stream from disk" and AssetBundles doesnt work as expected
if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more
CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce: - Create a particle system - Add a windzone component to the particle system - Start simulating Read more
Delete, Duplicate, Find, Frame Selected and Copy/Paste are not working o...
Reproduction steps: 1. Open "FocusNotEditable.zip" project 2. Open "SampleScene" scene 3. Select "CubeA" 4. "BUGREPORT" -> "Set Not... Read more
CollisionFlags.Below C# example fails to compile
http://unity3d.com/support/documentation/ScriptReference/CollisionFlags.Below.html C# example should be: if ((controller.collisio... Read more
EditorWindow documentation is wrong in relation to create window
this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/document... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects