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Animation with only one Event at time 0.0 won't fire
How to reproduce: 1. Open attached project (AnimEventBugRepro.zip)2. Open scene Bug Repro Scene.unity- The scene contains two game o... Read more
UI text input does not support copy/paste on WebGL build
How to reproduce:1. Create a new project2. Place UI>Input Field to the scene3. Save the scene4. Play it, copy and paste something... Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post.2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting and... Read more
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in... Read more
UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...
How to reproduce:1. Open the attached project "676201IsPlayingBug.zip"2. Open and Play "test" scene3. Notice that UnityEditor.Editor... Read more
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce: 1. Open attached script in a new project2. Attach script to any game object3. Play the scene- The script should ou... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
GizmoType.SelectedOrChild is ignored when parent is selected
1. Open 'Scene' in the included project.2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a cub... Read more
SurfaceEffector2D prevents other forces from being applied, such as to m...
The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
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