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1
votes
Fixed

Animation with only one Event at time 0.0 won't fire

Animation

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Mar 02, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open attached project (AnimEventBugRepro.zip)2. Open scene Bug Repro Scene.unity- The scene contains two game o... Read more

0
votes
Fixed

UI text input does not support copy/paste on WebGL build

WebGL

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Mar 02, 2015

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Version/s: 5.0.0f3

How to reproduce:1. Create a new project2. Place UI>Input Field to the scene3. Save the scene4. Play it, copy and paste something... Read more

5
votes
Fixed

WebSocket4Net not supported on IL2CPP

iOS

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Mar 02, 2015

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Version/s: 4.6.3f1

TO Reproduce: 1. Open " .zip" attached to the the post.2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting and... Read more

0
votes
Fixed

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'

Docs - Manual

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Feb 28, 2015

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Version/s: 5.0.0f4

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in... Read more

0
votes
Fixed

UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...

Editor - Other

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce:1. Open the attached project "676201IsPlayingBug.zip"2. Open and Play "test" scene3. Notice that UnityEditor.Editor... Read more

0
votes
Fixed

Application.logMessageReceivedThreaded doesn't appear to log any messages

Scripting

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached script in a new project2. Attach script to any game object3. Play the scene- The script should ou... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

0
votes
Fixed

GizmoType.SelectedOrChild is ignored when parent is selected

Scene/Game View

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Feb 28, 2015

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Version/s: 5.0.0f2

1. Open 'Scene' in the included project.2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a cub... Read more

0
votes
Fixed

SurfaceEffector2D prevents other forces from being applied, such as to m...

Physics2D

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Feb 27, 2015

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Version/s: 5.0.0f1

The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

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