Search Issue Tracker
Fixed in 5.0.2
Votes
1
Found in
5.0.0f3
Issue ID
676489
Regression
No
Animation with only one Event at time 0.0 won't fire
How to reproduce:
1. Open attached project (AnimEventBugRepro.zip)
2. Open scene Bug Repro Scene.unity
- The scene contains two game objects so that they both play different animations
- One animation only has an event at 0.0 time and the other has an animation at 0.1 time
3. Play the scene
- Note how the console outputs two messages: one for the Start message and one for the Event call
4. Disable the gameobject that is labeled as working and enable the one that fails
5. Play the scene again
- Note how only one message is printed: only for the Start message
- The failing game object uses an animation with an event at 0.0 time
- The event at 0.0 time will be called if the 0.0 event is not the only thing (event or keyframe) present in the animation
- Note that the event will still fail if there is only one keyframe at time 0.0 (with the event)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment