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Display bug in the editor with Multiline Attribute and strings in an array.
Display bug in the editor with Multiline Attribute and strings in an array. The Element title shows the value of the string, which i... Read more
[Culling] Incorrect culling when using mesh rendering with Shuriken
There is a culling bug that prevents me from using the more optimized Mesh so I'm stuck using the Billboard which causes more overdr... Read more
Audio samples do not loop in time with each other when using different a...
MP3 does not loop properly Read more
Combining namespaces MBs with default params break
1) What happened Combining namespaces MBs with default params break Having a default parameter value specified for a method in a mo... Read more
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce : - open the test scene and press play - notice that when the particle system leaves the camera's frames all the... Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro: - Set in Navigation Window step height bigger than height. - Locate first plane above second plane and move first plane by X-... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce: 1. Build and run on iOS 2. Warning will be present in Xcode Read more
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears. When walking forward you see how the water reflection disappears and reappears. A very annoying gra... Read more
AudioListener.pause becomes false when suspended and then resumed
To reproduce: 1. Open AudioListener suspend 2. Build and run on iOS 3. Press pause button 4. Lock/background 5. Return - audio is pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects