Search Issue Tracker
Fixed
Votes
1
Found in
4.0.0f3
Issue ID
497071
Regression
No
[Culling] Incorrect culling when using mesh rendering with Shuriken
There is a culling bug that prevents me from using the more optimized Mesh so I'm stuck using the Billboard which causes more overdraw.
When using shuriken and rendering meshes, the culling results in visual popping. As soon as the center of the mesh is not in the view frustum, the particle(mesh) vanishes instantly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment