Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
3.5.6f4
Issue ID
495949
Regression
No
AudioListener.pause becomes false when suspended and then resumed
To reproduce:
1. Open AudioListener suspend
2. Build and run on iOS
3. Press pause button
4. Lock/background
5. Return - audio is playing again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Add comment