Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
3.5.6f4
Issue ID
495949
Regression
No
AudioListener.pause becomes false when suspended and then resumed
To reproduce:
1. Open AudioListener suspend
2. Build and run on iOS
3. Press pause button
4. Lock/background
5. Return - audio is playing again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment