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0
votes
Fixed
0
votes
Fixed

Different assets from two different asset bundles are treated as the sam...

Assets Management

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Jan 31, 2013

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Version/s: 4.0.1f2

This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more

0
votes
Fixed

Error when trying to open a custom EditorWindow

Window management

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Jan 31, 2013

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Version/s: 4.1.0b3

Steps to reproduce : - open the project attached - go to Window > Settings Editor with Namespace and notice the errors in the conso... Read more

0
votes
Fixed

The Answers FAQ is stale

User Support

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Jan 29, 2013

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Version/s: 4.0.1f2

Read more

7
votes
Fixed

[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....

Shuriken

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Jan 29, 2013

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Version/s: 4.1.0b3

ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more

0
votes
Fixed

Incorrect types in AddComponent() are handled silently

Deployment Management

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Jan 29, 2013

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Version/s: 4.1.0b2

Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more

0
votes
Fixed
0
votes
Fixed

Camera frustum in scene-tab broken when updating camera projectionMatrix

Scene/Game View

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Jan 29, 2013

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Version/s: 4.1.0b2

Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more

0
votes
Fixed

Gravity Multiplier in UI is a Gravity Modifier in script.

Shuriken

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Jan 28, 2013

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Version/s: 4.1.0a2

Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more

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