Search Issue Tracker
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. On WebRequestTest object set "Request API Type"... Read more
[APV] Can no longer switch baking set modes
Im attaching a project, but you can really reproduce this in any APV ready project. Steps to reproduce: Update the manifest file to ... Read more
Preview tab in the Select Texture 2D window does not expand when the win...
How to reproduce:1. Open the “Portal Pilot” project2. Open any scene3. Select any GameObject in the Hierarchy window4. In the Inspec... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
Blackboard stays displayed on top without the possibility to hide it
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
UI in World Space UI Sample Demo Scene doesn't work on Oculus Quest device
Steps to reproduce: Open the attached Unity project "OculusWorldUI" from provided Google Drive link Open "DemoScene" (Assets > Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons