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1
votes
Fixed

OSX Cmd+Tab not working

Deployment Management

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Apr 14, 2015

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Version/s: 5.0.1f1

Steps to reproduce : - create a new project and save a scene- go to Build Settings > Player Settings- change the Mac Fullscreen m... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

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Apr 14, 2015

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Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
Fixed

[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...

Global Illumination

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Apr 14, 2015

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Version/s: 5.2.0a1

To repro:1. Open attached TonemappedChartsIssue2. Open scene TonemappedCharts3. Notice that visualisations like UVCharts are really ... Read more

5
votes
Fixed

[Occlusion Culling] Occlusion culling system creates too many files in t...

Camera

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Apr 14, 2015

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Version/s: 5.0.1f1

Steps:1. Open small project attached by QA (just a scene with some static objects)2. Bake occlusion culling, save scene3. Look at no... Read more

0
votes
Fixed

Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...

WebGL

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Apr 14, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test ... Read more

7
votes
Fixed
1
votes
Fixed

[Mobile] Shadows are distorted or flickering if large scale objects are ...

Shadows/Lights

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Apr 14, 2015

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Version/s: 5.0.1f1

1. Open attached project2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more

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