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Custom Text Outline causes failure to build
-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more
[WSA] Typing with touch screen keyboard PasswordField shows clear text
GUI.TextField and GUI.PasswordField fail to function correctly. Typing with touchscreen keyboard, PasswordField displays clear text ... Read more
Realtime shadows cast on terrain from directional light do not fade prop...
Reproduction steps:1. Open the attached project "DefferedShadowPopping"2. Open the scene "Main"3. Camera in the scene is set to defe... Read more
Scene view grid line color can't be changed
To reproduce:1. Open new project2. Open preferences3. Change grid color4. Notice that color doesn't change Read more
WebGL: Leaving tab stops updating even with "Running in background"
-e: when you switch to another tab it stops updating, works switching to another program but the tab being the active one -repro:--b... Read more
stripping level menu/UI cleanup
-e: the stripping level settings actually to the same thing when IL2CPP is involved -repro:--build webgl with all 4 settings--NOTICE... Read more
[WebGL] Application.ExternalCall throws exception if called function is ...
-e: see title, for Webplayer it just does nothing in that case and throws no exception or error -repro:--make a scene with Applicati... Read more
APIUpdater assumes script encoding is UTF-8
Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons