Search Issue Tracker
[Layout] current time "line" breaks visually
AW current time "line" breaks visually 1. What happenedWhen resizing the AW, the current time line (red line) breaks between the top... Read more
AW key/tangent edits change current time
AW key/tangent edits change current time 1. What happenedIn two specific cases, editing the tangent or the timing of keys in the dop... Read more
Docs need to be cleaned up
Docs need to be cleaned up Open link and please see attached imagefile:///D:/unity%20versions/UnityInstalls/Unity%205.1.0b1/Editor/D... Read more
New AW messages are inconsistent with current state
New AW messages are inconsistent with current state 1. What happenedThe new AW messages are very useful, but presently not always re... Read more
AW NullReferenceException
AW NullReferenceException 1. What happenedA NullReferenceException error is thown when AW is still in REC mode after File>New Sce... Read more
[StateParameters] CycleOffset value does not seem to have any visible ef...
Steps to reproduce: 1. Open the attached project2. Open 'StartSetSpeed' scene3. Select 'unitychan' game object and remove the script... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable ...
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable Prefabs 1. What happened 2. How we can reproduce it us... Read more
OnTransformChildrenChanged() called twice
To reproduce the bug follow the steps1. Open "case_688317-OnTransformChildrenChangedCalledTwice" project2. Open "Main" scene3. Run s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message