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ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce :... Read more
Warning on importing this shader
1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps: 1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#); 2. deploy project on device w... Read more
Character falls through terrain
To reproduce: 1) Start attached project on scene island. 2) Character immediately falls through terrain. NOTE: We're seeing this i... Read more
Lens Flare layer mask error when starting with 'Everything'
Reproduced on 4.2.0b1 See user's description. 1 Open project 2 Open Test scene -set the Light source > Lens Flare > Ignore Layers t... Read more
Point lights fail to display properly on BB10
To reproduce: 1) Start project, view in editor player 2) Look between sphere and cylinder - note the bright point light 3) Deploy t... Read more
Shuriken spawns cubes instead of Default-Particles
Shuriken spawns cubes instead of Default-Particles. To reproduce: - Open attached project and launch "test" scene - Select the Main... Read more
Image effect Color Correction LUT documentation says that it should work...
http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.html Hardware support for Mobile: OpenGL ES 2.0 should be... Read more
Particles in local space don't resume when returned to cameras view
When the camera is moved away from a particle and afterwards returned - The particle has stopped. This happens when particle is set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects