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[Android] Gradle build system does not escape backslash character on Key...
Reproduction steps: 1) Open any project or create a new one 2) Set up keystore. Note: Keystore alias password must contain backslash... Read more
[Android] Texture being misread in follow up blit on Adreno 630 when bli...
To reproduce: 1. Open user's attached project 2. Build for Android 3. Observe the build on mobile device with Adreno 630 Expected: ... Read more
Left and right eyes are swapped in VR headset when playing a 360-video t...
How to reproduce: 1. Open the attached project 2. In Build Settings, set the Target Platform to UWP 3. In Player Settings, enable Vi... Read more
Particles are spawned in the incorrect position in Play mode when specif...
ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more
Test Runner UI shows that Async / Await tests were successful when these...
The Assertion failure gets logged into the Unity console when the Test fails but the Test Runner UI shows a green tick and doesn't w... Read more
[HDRP] No 'Physical Camera' property present
Steps to reproduce: 1. Create a new project with HDRP 2. Select the Main Camera in the Hierarchy window and inspect the Inspector wi... Read more
[IL2CPP] [iOS] "Not found associated module for breakpoint" error in Rid...
Reproduction steps: 1. Make sure you have Rider code Editor. 2. Make sure iOS device has SIM card inserted and Mobile Data is toggle... Read more
Errors appear in the console when remote asset bundles are instantiated
Reproduction steps: 1. Download user's project and open in Unity 2. Enter play mode and wait until loading is finished (remote asse... Read more
Vuforia camera mode VIEWER_AR does not show correct view with Lightweigh...
Reproduction steps: 1. Download user's project and open in Unity 2. Go to File > Settings > Graphics and set "Scriptable Render Pipe... Read more
Missing spaces around classnames wont allow scripts to be attached
Example code showing the issue: using UnityEngine; namespace MyGame { public class Player: MonoBehaviour { public f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
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- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package