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[LWRP][Android][iOS] Tiled glitched rendering on Vulkan with Adreno GPUs...
Steps to reproduce: 1. Open user attached project 2. Build & Run on a mobile device 3. Observe the glitched and tiled UI is displaye... Read more
[iOS] [Metal] Letterboxing when resolution is set to one that does not m...
To reproduce: 1. Open repro project(link in edit) 2. Build and run on iPhone X 3. Tap screen at the top, center and the bottom(pink ... Read more
Prefab rotation offset is ignored on prefab instance at runtime
When entering runtime (Editor>Play) the prefab rotation offset, of 90' in this case, is ignored and causes the prefab to be offset b... Read more
CustomEditor/Drawer for component does not work in an assembly when the ...
How to reproduce: 1. Open user attached project 2. Select the "Something.asmdef" assembly 3. In the inspector, change its Name to an... Read more
[Android] Using instancing_on keyword in ShaderVariantCollection increas...
To reproduce: 1. Open attached project (the latest one) 2. Top bar > BuildTools > Build to rebuild asset bundle 2. Build android apk... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Test Runner wi... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce: 1. Open the QA's attached project 2. Select the FBX model in the Assets folder and enable Mesh Optimization 3. Open th... Read more
"FilePathAttribute" class calls an API method "get_unityPreferencesFolde...
Reproduction steps: 1. Open "New Unity Project.zip" project 2. "Bug Report" -> "Reproduce" Expected Result: No exception errors sh... Read more
[iOS] Empty project build crashes with in PlatformInfoDispatcher.ReportA...
Empty project build crashes with "Thread 1: signal SIGABRT" on iOS devices. Steps to reproduce: 1) Create a new project 2) Switch p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated