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[WebGL] CPU spike in BatchRenderer.Flush when using "Graphics.DrawMeshIn...
How to reproduce:1. Open the user’s attached project2. Open Build Settings3. Enable Development Build, Autoconnect Profiler, and Dee... Read more
OnValidate callback is called twice when entering Prefab Mode
How to reproduce:1. Open the attached “OnValidateIssue“ project2. Add the "New Prefab" prefab to the Hierarchy3. Edit the prefab in ... Read more
New Cells are not added to the list when "Add to the list" is pressed in...
How to reproduce:1. Open user attached project “Tilemap Test.zip”2. Select “Grid” GameObject3. Open Tile Palette window4. Create New... Read more
User gets "ArgumentNullException: Value cannot be null." error during c...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
The custom cursor switches back to normal when hovering on the right and...
How to reproduce:1. Open user-attached project “My project”2. Build And Run the project on WebGL3. Press the Fullscreen button and h... Read more
VSync doesn't turn off when changing the quality in the Player from "Hig...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Navigate to File > Bu... Read more
[Android] Size of a built project is higher in comparison with other Uni...
How to reproduce:1. Open the user’s attached “ProjectTest” project2. Set the “Scripting Backend” to IL2CPP and “Compression Method” ... Read more
[iOS] Name of the Bluetooth headphones with a microphone is not printed ...
How to reproduce:1. Connect Bluetooth headphones with a microphone to an iOS device 2. Build And Run the user’s attached project3. I... Read more
[iOS] “Screen.orientation” reports wrong device orientation if rotating ...
How to reproduce:1. Open the user’s attached project2. Go to Project Settings > Player > Resolution and Presentation and disab... Read more
Crash on "QueryComponentByType" when entering Play Mode if setting "useI...
How to reproduce:1. Open the attached project “Terrain.zip”2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS