Search Issue Tracker

4
votes
Fixed

[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...

Graphics - General

-

Jul 08, 2015

-

Version/s: 5.2.0b1

After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more

0
votes
Fixed

Unremovable events with no time value

Animation

-

Jul 08, 2015

-

Version/s: 5.1.1f1

How to reproduce:1. Create a new project2. Import "Mecanim Locomotion Starter Kit" from Asset Store3. Place DefaultAvatar.fbx to the... Read more

2
votes
Fixed

Dynamic batching on an empty submesh causes a crash

Mobile Rendering

-

Jul 08, 2015

-

Version/s: 4.6.7p1

Dynamic batching causes a crash when the following conditions are met: - Using the IL2CPP scripting backend.- Running on a 64-bit iO... Read more

0
votes
Fixed

Plugin inspector doesn't assign correct platform settings when importing...

Asset Import

-

Jul 08, 2015

-

Version/s: 5.1.0f3

To reproduce:1.Create new project and import attached "repro" package.2.Notice that it contains 2 plugin dll - XInputInterface32 and... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

-

Jul 07, 2015

-

Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

0
votes
Fixed

NetworkManager OnServerConnect not called for local players

Networking

-

Jul 07, 2015

-

Version/s:

The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more

0
votes
Fixed

UI ScrollList are not working when gameobject is disable at start

UI

-

Jul 07, 2015

-

Version/s: 5.2.0b1

To reproduce:1. Open attached project2. Play testUINOOK scene3. Try to scroll4. Notice that scrolling doesn't work Read more

20
votes
Fixed

Normal map difference between Web Player and WebGL

WebGL

-

Jul 07, 2015

-

Version/s: 5.1.0f3

-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more

0
votes
Fixed

Using StackTraceLogType.Full causes Debug.Log entries to not be clickable

Scripting

-

Jul 07, 2015

-

Version/s: 5.1

1. Set Application.stackTraceLogType to Full2. Have a script do a Debug.Log call3. Double-click the entry in the console Expected: s... Read more

3
votes
Fixed

Unity does not render UI images into RenderTextures

UI

-

Jul 07, 2015

-

Version/s: 5.1.1p2

How to reproduce: 1. Open attached project2. Open scene bug_example.unity3. Play the scene- A checkmark should show up on screen- It... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.