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[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...
After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more
Unremovable events with no time value
How to reproduce:1. Create a new project2. Import "Mecanim Locomotion Starter Kit" from Asset Store3. Place DefaultAvatar.fbx to the... Read more
Dynamic batching on an empty submesh causes a crash
Dynamic batching causes a crash when the following conditions are met: - Using the IL2CPP scripting backend.- Running on a 64-bit iO... Read more
Plugin inspector doesn't assign correct platform settings when importing...
To reproduce:1.Create new project and import attached "repro" package.2.Notice that it contains 2 plugin dll - XInputInterface32 and... Read more
SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
NetworkManager OnServerConnect not called for local players
The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more
UI ScrollList are not working when gameobject is disable at start
To reproduce:1. Open attached project2. Play testUINOOK scene3. Try to scroll4. Notice that scrolling doesn't work Read more
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more
Using StackTraceLogType.Full causes Debug.Log entries to not be clickable
1. Set Application.stackTraceLogType to Full2. Have a script do a Debug.Log call3. Double-click the entry in the console Expected: s... Read more
Unity does not render UI images into RenderTextures
How to reproduce: 1. Open attached project2. Open scene bug_example.unity3. Play the scene- A checkmark should show up on screen- It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List