Search Issue Tracker
[Windows] EndLayoutGroup error is thrown when closing a SaveFilePanel in...
Reproduction steps: 1. Open the user's attached project ("GUILayoutError.zip") 2. Select a GameObject from the Hierarchy window 3. C... Read more
Prefab "Duplicate identifier" errors when importing Prefab in different ...
Reproduction steps: 1. Open the attached project "prefab" 2. In Project Window open the "Assets" folder and find the file "street" 3... Read more
[IL2CPP] Option to use LLD linker is missing when using "UNITY_IL2CPP_AN...
Reproduction steps: 1. Open the attached user's Unity project "temp-android-linker.zip" 2. Go to Assets > Scenes folder and open "Sa... Read more
[M1] Build and Run button being disabled when the target architecture Ap...
Reproduction steps: 1. Create a new project on a Silicon Mac 2. Open Build Settings 3. Make sure that the Target Architecture is "Ap... Read more
Object cannot be picked from the Object Picker when calling UnityEngine....
Reproduction steps: 1. Open the user's attached project "Object Picker Issue.zip" 2. Select "ObjectWithCustomInspector" in the Hiera... Read more
Sky becomes completely dark when Emission is changed quickly
Reproduction steps: 1. Open the user's project 2. Open the Game view 3. Select "Directional Light" in the Hierarchy window 4. In the... Read more
[Animation] The ability to change children local scale is intermittent w...
Reproduction steps: 1. Open the user attached project 2. Enter the Play mode 3. Observe the Console logs Expected result: All tests... Read more
Button doesn't appear as toggled/activated when using GUIStyle with GUI....
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "ButtonsManager" GameOb... Read more
[M1] Player crashes when the project is built twice and the .app file is...
Reproduction steps: 1. Open the attached project 2. Build and run the project 3. Build and run the project again, replacing the .app... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce: 1. Create a new project 2. Open the Lighting window (Window > Rendering > Lighting) 3. Dock the Lighting window to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support