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93
votes
Fixed

Dynamic Font rendering performance issues on iOS

iOS

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Jan 17, 2013

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Version/s: 4.0.1f2

This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more

0
votes
Fixed

Debug inspector mode changed null list to not null

Inspector Functionality

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Open New_Unity_Project_8 2. Run scene "scene" 3. Change inspector to debug mode 4. Notice that (list != null) will ... Read more

3
votes
Fixed

OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...

Inspector Framework

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more

0
votes
Fixed

[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode

--

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Jan 14, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more

1
votes
Fixed

Shuriken sub-emitters don't always fire

Shuriken

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Jan 14, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "Bug" - start clicking around and notice that about 50% of the ... Read more

0
votes
Fixed

Anisotropic setting behaving inconsistently when changing other QualityS...

Graphics - General

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Jan 13, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more

2
votes
Fixed

Blender (or FBX) submeshes are listed in reverse order

Asset Import

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Jan 12, 2013

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Version/s: 4.0.0f7

When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more

0
votes
Fixed

Sometimes smooth polygons are treated as flat by Beast

Global Illumination

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Jan 09, 2013

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Version/s:

Sometimes Beast starts to treat smooth geometry as flat faced. Read more

0
votes
Fixed

(Beast era)Shadow strength of the Light does not affect lightmaps

Global Illumination

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Jan 09, 2013

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Version/s:

Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more

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