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Fixed
Votes
3
Found in
4.0.1f2
Issue ID
514655
Regression
No
OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is sometimes not drawn
To reproduce:
- Open scene "scene".
- Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Test MB" in Inspector.
User's description:
A texture drawn from a custom PropertyDrawer is sometimes not drawn. It seems to happen most reliably when the inspector receives mouse input, but may also be time-based. It happens when using EditorGUI.DrawPreviewTexture, GUI.DrawTexture and Graphics.DrawTexture, but not when using the background texture of a GUIStyle with EditorGUI.LabelField
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Aerospyke
Feb 06, 2016 15:18
I have encountered this myself, why is the issue set to won't fix?
unigeek
Nov 17, 2015 18:16
This can still be reproduced in 5.2 - why is the status won't fix?
numberkruncher
Sep 19, 2014 21:13
This was an issue that I raised (Case 568929). Here is a little workaround which I came up with today:
http://forum.unity3d.com/threads/angle-property-drawer.236359/#post-1780577
Simon Says
May 25, 2014 03:32
This only appears to be present when the Editor script that renders the PropertyDrawer is not overridden. If a custom Editor script is created (even if it's just an empty stub), the textures do not flicker anymore for that component.
Simon Says
May 24, 2014 21:49
Related to #568929. Still present in 4.3.4f1. The workaround with GUIStyle is difficult for Sprite images.